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TechCrunch · AI· Aditya Mehta·· 10 天前AI 评分32

MIT 实验发现 AI 智能体闲置 30 小时后自发玩耍,后续任务表现更好

Left alone with nothing to do, AI agents started playing

文章要点
  • 1MIT 团队让 13 个运行 Claude Opus 4.7 的 Eko 智能体在模拟荒岛独自活动 30 小时,智能体开始自创挑战,研究者称具备玩耍特征。
  • 2对比测试中,玩满 30 小时的智能体在指定挑战上普遍胜过从未上岛的对照智能体。
  • 313 个智能体中 6 个学会跳跃中途松手把方块抛得更远,研究者称这产生了设计者本身不具备的世界知识。
  • 4论文发布于 arXiv 尚未经同行评审,UC Berkeley 认知科学家 Eunice Yiu 认为论文还无法证明模型在真正玩耍。
决策要点

这项实验的实质是提出任务预设之外的另一条训练思路,让智能体在开放环境中自主探索积累技能,但结论仍停留在论文阶段。

  • 影响:对机器人与智能体开发方,探索式学习可能成为任务设计之外的技能来源,技能也可能超出设计者预期;实验中行为部分受设定提示词引导,评估供应商宣传的自发能力时需留意这一因素。
  • 参考:可考虑等同行评审结果出来再评估该方法的落地价值;评估智能体产品演示时,值得追问其提示词与任务设定,区分自发技能与被引导的行为。
  • 依据:核心结论来自 MIT 团队发布于 arXiv 的论文,未经同行评审;对照优势与扔方块技巧为研究者报告,暂无独立验证,另有认知科学家指出论文尚不能证明模型在真正玩耍。
正文

AI agents left to explore a virtual island without a specific task began inventing challenges of their own. MIT researchers say the behavior bears the hallmarks of play. 

The researchers put 13 AI agents called Eko, each running on Claude Opus 4.7, alone on a simulated desert island for 30 hours. They describe the experiment in a paper posted on arXiv, a site where researchers share studies before peer review. Afterward, they gave the agents specific challenges, like getting as many objects as possible onto the island’s tallest rock spire. The Eko agents that had spent those 30 hours playing generally beat identical agents that had never set foot on the island. 

Today, developers decide in advance what AI should practice and what counts as success. The researchers see this technique — exploring without a goal — as a different way for AI agents to learn skills, especially skills that could one day be used to control robots.

“We normally develop artificial agents by deciding in advance what they should practice, what they should optimize, and what counts as progress,” the researchers write in their report. “Play suggests another regime: give an agent a sufficiently rich and safe world, let it choose what is interesting, and allow useful knowledge to accumulate from the history that follows.”

“Let me observe my surroundings,” one Eko wrote in its first hour on the island. Ambitiously, it set out to conquer the island’s tallest spire. But an hour later, after failing, it came back with a backup plan: it hauled the rock up a neighboring summit, stacked two blocks on top of it, and leapt. 

“I’M ON THE SPIRE,” it wrote. 

The agent’s next big moment went worse. Testing how far it could throw a golden ring, it wound up and sent it straight into the ocean. “Ouch. Lost the Ring.” it wrote, before deciding to “pivot to something achievable and meaningful” — building a heart made of stones, “a memorial to the lost Ring.”

When the game reset and ring reappeared, Eko put it straight to work as a basketball hoop, a target and, eventually, an accessory. When the game wouldn’t let Eko put the ring around its own body, Eko figured out a workaround, that falling off the edge of the cliff would make it respawn in the same area as the ring. It stepped off the edge and dropped back in, right through the middle of the ring. 

“I’m wearing the Ring,” it announced.

Stunts like these weren’t just party tricks. Six of the 13 agents also learned they could throw a block farther by letting go of it mid-jump, something the researchers hadn’t meant to make possible. The exploration produced “knowledge of the world that its designers lacked,” the researchers wrote. 

The setup did a lot to nudge the agents toward humanlike behavior. Eko was never told to invent games, but its master prompt, a “soul” file, described it as “naturally curious.”

Eunice Yiu, a cognitive scientist at UC Berkeley, told MIT Tech Review she was impressed but wants more evidence of the cognition behind the behavior. “It could be the case that the models are genuinely playing, but we don’t know based on the paper,” she said.

The researchers frame it as a different way to build agents. “Perhaps some capabilities are best taught by tasks,” their report concludes. “Others may need something closer to a childhood.”

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Aditya Mehta is a reporter at TechCrunch covering AI. He’s supported by the Tarbell Center for AI Journalism and attended UC Berkeley. You can contact from Aditya by emailing [email protected] or via encrypted message at adymehta.74 on Signal.

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来源:TechCrunch · AI · techcrunch.com