Epic 发布 vibe coded 新版游戏启动器,称更快并新增 Linux 支持
Epic’s new games launcher is ‘vibe coded’
- 1Epic 发布新版游戏启动器预览版,官方称比现版更快更流畅,并新增 Linux 支持
- 2官方称启动器为 vibe coded,AI 智能体编写并评审了全部代码,团队负责监督管理
- 3CEO Tim Sweeney 称公司正大规模转向 AI 加速开发,目标不是减员
- 4彭博报道称有总监要求未公布的迪士尼项目不再手写代码;Epic 3 月曾裁员超 1,000 人
大型游戏公司将核心桌面软件交由 AI 智能体编写并对外发布,AI 写代码从试验走向正式产品。
- 影响:同类软件研发的速度和成本基准可能需要按智能体开发重算;开发岗位职责正转向监督和管理智能体产出;AI 加速与裁员的关系存在不同口径,内部沟通需谨慎。
- 参考:可考虑选一个内部工具试点让智能体编写并评审代码,同时记录耗时和质量对比;值得先明确智能体代码的人工审查和验收标准。
- 依据:官方称启动器更快且全部代码由智能体编写,暂无独立性能验证;不再手写代码一说是彭博转述的内部表态。
Epic Games is announcing a big refresh of its PC games launcher today in preview, saying that the new version is “way faster” and now supports Linux. But the company, which has been publicly making a big push into AI-assisted development, also notes that the refresh was “vibe coded.”
“Programming is hard,” Epic says in a blog post. “So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look.”
On Monday, CEO Tim Sweeney announced that the company has a “huge pivot underway,” where it will be “moving developers around to retool for maximum AI acceleration.” Sweeney said the aim “isn’t to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.” Bloomberg also reported this week that an Epic director on an unannounced Disney title told staffers that there would be “No more hand-written code.”
“We used AI as a tool for this,” Martin Keely, Epic’s VP and GM of the Epic Games Store and Epic Online Services, tells The Verge in a briefing about the launcher. “It’s part of our migration as a company to use AI in new and different ways.” Keely says that AI has been “super helpful” for testing and for “replicating the core functionality from the existing launcher,” and he also notes that it’s also allowing Epic to offer the new launcher on Linux.
Epic has been working on the launcher for “most of this year,” Keely says, and while AI has helped Epic “accelerate our development,” the team working on the new launcher hasn’t adopted the “no more hand-written code” model reported on by Bloomberg. “We definitely had agents write and review all of the code,” Keeley says. “We used it to replicate the core functionality.” But the development team “managed that process” and “supervised the entirety of what we did.”
Still, while the launcher team’s approach predates what Sweeney announced this week, “it’s on the same train,” Keely says. “The launcher is something that is demonstrative of the speed and efficiency both from the development process and the actual output that we think gives us confidence that the direction that we’re headed in is a positive one for our company and for gaming development overall.”
The new Epic Games Launcher preview will be available on Windows, Mac, and Linux beginning today, and the old version will remain available. (Alongside the Linux version of the launcher, Epic is also announcing that it plans to bring Fortnite to Linux through the app.) Epic doesn’t have a specific timeline for when everyone will have to move over to the new version, Keely says, but the company will do the full launch when the update feels “stable” and has parity in “all places that we need” with the current launcher.
In March, Epic laid off more than 1,000 staffers. “Since it’s a thing now, I should note that the layoffs aren’t related to AI,” Sweeney said in a memo to staff at the time. “To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.”
Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
- Jay Peters
来源:The Verge · AI · theverge.com
